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Saudi Arabia: EWCF CEO bullish on esports industry prospects, welcomes Chinese participation

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Riyadh, Saudi Arabia - Recent

Ralf Reichert, CEO of the Esports World Cup Foundation (EWCF), has detailed how a growing and increasingly active fan base, particularly in China, bodes well for the future prospects of the esports industry.

Currently, the 2024 Esports World Cup (EWC), hosted by EWCF and ESL FACEIT Group, is taking place in Saudi Arabia's capital Riyadh. Running from July 3 to Aug25, the multi-game tournament has attracted top gamers from around the world to the city.

In a recent interview with China Global Television Network (CGTN), Reichert noted that the current global scale of the esports industry is growing rapidly, along with the gaming industry as a whole.

According to Reichert, the ongoing tournament has also excelled in digital viewership, event attendance, and media coverage.

Reichert also highlighted the importance of the Chinese esports market and expressed optimism for further growth from both sides in the sector.

Shotlist:
Riyadh, Saudi Arabia - Recent:
1. Big screen showing sign of 2024 Esports World Cup (EWC) in Boulevard area, pedestrians;
2. Various of competition in progress;
3. SOUNDBITE (English) Ralf Reichert, CEO, Esports World Cup Foundation (EWCF) (starting with shot 2/ending with shot 4):
"If you talk about the business of esports, you need to look at the business of games first, which is worth 200 billion U.S. dollars and is among the largest entertainment industries, much bigger than music and movies combined. If you look at esports, it's only a fraction of it but is continuously growing. It is only worth two billion U.S. dollars now but growing 20 percent year over year. It's going to have a billion fans soon.";
4. Various of competition in progress;
5. EWC trophy;
6. SOUNDBITE (English) Ralf Reichert, CEO, EWCF (partially overlaid with shots 7-8):
"We have a 60 million U.S. dollars prize pool, that is a huge game changer for the whole industry from a consumer point of view. We have had 177 million hours watched digitally only, which makes it among the largest esports events in the world, hopefully being the largest of all time. Over a million people visited the Boulevard where this is happening. It's really the first time that an esports event is going beyond the pure game audience to hit the mainstream audience in viewership, reporting, and attendance.";
[SHOTS OVERLAYING SOUNDBITE]
7. Various of big screens showing game information, EWC sign, pedestrians;
8. Esports players;
[SHOTS OVERLAYING SOUNDBITE]
9. Various of competition in progress;
10. SOUNDBITE (English) Ralf Reichert, CEO, EWCF (partially overlaid with shots 11-13):
"If you look at the Chinese market, it's the most important esports market in the world. For the Esports World Cup, the largest viewership comes from China. We've had one winning team from China so far in Honor of Kings. Overall, we are proud that Chinese players are coming to the Kingdom participating, and we are incredibly excited for the future and how we can grow together.";
[SHOTS OVERLAYING SOUNDBITE]
11. Competition in progress;
12. Chinese esports players;
13. Reporter;
[SHOTS OVERLAYING SOUNDBITE]
14. Various of EWC signs, pedestrians.

[Restriction - No access Chinese mainland]

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